Mass Effect Andromeda Review

So, I “beat” Mass Effect Andromeda, which is to say, after 95 hours of play (in a week and half), I faced the climactic battle against the big bad. I still have some unresolved missions, but it lets you resolve them after that. I could have had the fight much sooner, and still gone on and done the other things. It would have made sense. “You saved the cluster, but there is still work to do” is a theme after the action. That kind of sums up the game in general. Exploring and building is the job, saving the galaxy is something you had to do along the way.

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Stealing the Guild

Consider the thieves’ guild.

The thieves’ guild is an odd artifact of fantasy games. Once you accept that a hero can be a thief, you begin finding ways for the thief to belong to the world. Wizards have colleges and councils. Fighters become knights, become lords, and even become kings, ruling by this ax. Clerics have their religious hierarchies. The choirs of angels have nothing on the politics of churches. Thieves, though, are inherently outsiders. They prey upon the world. Yes, Hobbits get led astray by dirty road dwarves into being burglars, but that is not quite the same thing. A thief is more than just someone who sneaks around. Thieves’ have their own subculture. In fantasy games, it is called a guild.

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Actual Books

Sorry for the delay on this. I had a death in the family, and that took a lot of the steam out of me. I hope to get back to writing more regularly.  Ironically, I attended the panel which inspired this with the family member who died. He was on my mind a lot while writing it.

 

In my series about spell books, it occurred to me I had not addressed books in general. It is easy to assume everyone is on the same page with regards the subject of books. That said, not everyone really looks into the history of the book as an object and a technology.

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More Scifi fifth edition, with more background

First post of the new year, and it isn’t a resolutions post?  What silliness is this? Nope, I am going to post another in my series on doing a scifi game in 5e. The first post can be found here.

 

Where was I? Ah, Backgrounds.

 

Backgrounds are awesome. It is one of the most interesting aspects to 5th editions is the idea of backgrounds. It adds more depth than just class and race. It adds variety to characters, flavor, and themes. Things like it had existed before, of course. In 2nd edition, there were the kits, which sort of tied to a background, and also added some subclass like features.

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SciFi 5th edition experiment part 3 fun with Aliens

A few things.  First, you can find my earlier posts on this Science Fiction 5e thread here, and here.

Second, let me know if you like these.  I will keep writing them if people are getting anything out of them.

Third, sorry it took a day or two longer to get this out.  Writing races is not as exciting and writing classes. I also had some other issues going on, but real life is like that some times. I did briefly consider doing my own artwork for these, but remembered I am not a great artist.

 

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